The Chimeria Platform
نویسندگان
چکیده
Computational modeling of social categories can be found in a wide range of digital media works. For example, within computer role-playing games (RPGs), racial categorization is often used to style the visual appearance of a player’s avatar or trigger different canned reactions when conversing with a non-player character (NPC). In social media, users might join groups based on shared taste or categorize each other into groups such as “colleagues” or “family members” using privacy settings. However, in most such systems, category membership is determined in a top-down fashion. Members are often slotted into single, homogeneous groups, with no possibility for hybrid identities, identities that exist at the margins of groups, or identities that change over time. Taken holistically, such approaches have many limitations. These deficiencies are particularly visible when trying to accurately model the nuance of social category membership in the real world.
منابع مشابه
Authoring conversational narratives in games with the Chimeria platform
Conversations between characters are important aspects of many videogames. However, most such conversational interactions in videogames are quite limited in how they take into account the identities of those characters. Conversation in videogames typically varies, if at all, based only on one aspect of the character such as a non-player character (NPC) referring to the character by race, class,...
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Narratives are often used to form, convey, and reinforce memberships in social groups. Our system, called Chimeria, implements a model of social group membership. Here, we report upon the Chimeria Social Narrative Interface (Chimeria-SN ), a component of the Chimeria system, that conveys this model to users through narrative. This component is grounded in a sociolinguistics model of conversatio...
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